![]() or "damage accrued" The calculations of movement is done at the server, then the x/y/z position is passed along which your computer then renders what the movement should look like from it's last known position. The above answer is wrong in the sense that the calculations for spawning etc are not handled by the internet connection. 08 Mbps down using Outlook Anywhere in cached mode. So you can calculate based on your servers allotted render distance. To that I downloaded the Exchange Client Connectivity Bandwidth Calculator, defined my 25 users as very heavy (even bulking up some of the inputs for ‘very heavy’ from Microsoft’s defaults), and it reports I’d need only 1.38 Mbps up and. Broken down to Blockspace, that is 112x112 block area = 1 megabyte. ![]() So on average, in a regular minecraft world, your looking at 1 megabyte per (around) 50 chunks. But do keep in mind, the average height of calculated blocks is a tiny bit over 1/3 of that. So basically 16 (FULL) chunks would be 1 megabyte. That is unless you have objects such as chests,etc in that chunk which holds more data due to the items in them. But if you had solid blocks all the way to the world ceiling, The maximum data per chunk is 16x16x256 bytes. Air blocks are not saved, so they dont count. There are 8 bits (or 1 byte) of data in each block.
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